Albany Roosevelt by Thundersmacker


Hail to the Chief.


Info:

Seen in the St. Valentines Day DLC for GTA V, The Roosevelt now comes to Liberty City.

There are not many changes on this convert, though there have been some changes to the wheels and some small bug fixes.

Spare tires and rear trunk are no longer extras so you won't see the car without them. And wheel color is now seperate from the body color.

As always it has proper LOD's and a low file size.


Credits:

Original model by Rockstar Games.

Ripped by Thundersmacker.

Thanks to DK22Pac for the XFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 4-door vehicle with the Roosevelt. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added IV style panel lines.

Update V1.2 Changelog:

-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-added FLA audio.
-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

Some clipping with drive-by's and entering/exiting the car, which is to be expected. I also should note that the front tires like to try to climb over things like other cars, this is due to the exposed front wheels.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

Handling:

I did my best to make the handling feel like a 90 year old car. It's slow at the start, but it can eventually reach a top speed of ~100mph. The suspension is bouncy and soft and the brakes aren't great. 
So it basically feels like your driving a 3 ton barge...because you are. And since the car is supposed to be armored, I made it so it can take quite alot of small arms fire. It can also take quite a beating before it will start smoking.

handling.dat

ROSIE      3800.0  1.4   88	0.0 -0.01 -0.13   	0.0  4  0.107 1.0 133.0	0.19 0.65 0.4  35.0		1.10 0.85 16.0 0.15 0.48		2.0  0.7  0.7  0.13 -0.15 0.0  0.44  		0.7 0.2 0.5 0.8 	0.0  50000                 220010		0				0

vehicles.ide  ( uses the Emperor sound, I have no idea what an actual 1928 V8 Caddy sounds like so humor me. It is also very extremely rare in traffic seeing how you don't see antique cars every day. )

roosevelt,	roosevelt, 	car, 		ROSIE, 	EMPEROR, 	VEH@STD, 	VEH@STD_LO1_LO1,		2,	1,		0.2635,	0.2635, 	0,	1,	1.0	,1,	noboot

carcols.dat   ( goes in the car4 section ) ( color 1 is body color, color 2 is the secondary color, and color 4 is the wheel color. )

roosevelt,		0,0,0,10, 56,0,0,56, 33,0,0,33, 24,0,0,10, 41,0,0,10, 53,0,0,10, 55,0,0,10, 87,0,0,10, 34,0,0,90, 85,0,0,90,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE roosevelt FIELD BOOT_OPEN POS -0.000801 -1.491062 0.395487 ANGLES 0.251370 -0.000667 -3.133432 FOV 55.000000
VEHICLE roosevelt FIELD BONNET_FWD POS -0.001968 0.458936 0.861401 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE roosevelt FIELD BONNET_BWD POS -0.002930 -1.847058 0.829669 ANGLES -0.000120 0.000000 3.141541 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_WHEEL POS -1.196449 0.180016 0.003613 ANGLES -0.048883 -0.000026 -0.013675 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_UNDER POS -0.003941 -0.111085 -0.458740 ANGLES -0.000151 -0.000024 -0.000005 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_MISC_1 POS 1.583172 -5.772737 1.142280 ANGLES -0.164301 -0.167322 0.113018 FOV 45.000000
VEHICLE roosevelt FIELD CINEY_MISC_2 POS -1.180932 -0.146745 1.057617 ANGLES -0.231292 0.276746 -0.561214 FOV 55.000000
VEHICLE roosevelt FIELD JACKED POS 0.040814 0.677206 0.536499 ANGLES 0.228786 0.000127 2.001151 FOV 55.000000
VEHICLE roosevelt FIELD BUSTED POS -0.589830 1.001343 0.881714 ANGLES -0.041334 0.000000 2.637026 FOV 55.000000
VEHICLE roosevelt FIELD CARPHONE POS -0.511005 1.157715 0.953369 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE roosevelt FIELD BONNET_L POS -0.587790 0.563599 1.000000 ANGLES 0.002122 -0.000000 1.567852 FOV 55.000000
VEHICLE roosevelt FIELD BONNET_R POS 0.586107 0.564400 1.002319 ANGLES 0.002467 -0.000226 -1.569307 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_WHEEL_2 POS 1.445452 -2.185425 0.088867 ANGLES -0.005970 0.208207 0.166675 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_BACK POS -1.211378 0.941650 0.922241 ANGLES -0.205966 0.163625 -3.019295 FOV 55.000000
VEHICLE roosevelt FIELD BUMPER POS 0.000000 2.299194 -0.213013 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE roosevelt FIELD AIM_FR POS 0.003785 -0.245383 1.492331 ANGLES -1.562206 -0.002711 -0.002711 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_FAR_1 POS -1.899985 -3.766393 0.505493 ANGLES -0.096885 -0.210082 -0.485084 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_FAR_2 POS 1.844413 -5.290057 1.933350 ANGLES -0.292885 0.174331 0.058549 FOV 55.000000
VEHICLE roosevelt FIELD CINEY_FAR_3 POS 1.907560 3.203289 -0.345767 ANGLES 0.208353 -0.265760 2.533091 FOV 74.300003
VEHICLE roosevelt FIELD CINEY_FAR_4 POS -1.262114 3.245777 1.402344 ANGLES -0.485132 0.237833 -2.856915 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[roosevelt]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -20.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_REVS_OFF
field_26 = 1080.0
field_2A = 600.0
floatAsInt_2E = -5.28
floatAsInt_32 = -2.84
field_36 = 2600.0
field_3A = 1200.0
floatAsInt_3E = -4.92
floatAsInt_42 = -1.94
field_46 = 260.0
field_4A = 100.0
floatAsInt_4E = -2.0
floatAsInt_52 = 2.0
field_56 = 100.0
field_5A = 50.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -6.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -1.47
floatAsInt_multiplier1200_8E = 0.21
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_2_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -4.0
exhaustPopSound = NULL_SOUND
airIntakeSound = VEHICLES_EXTRAS_V_STYLE_AIR_INTAKE
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.875
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_V_STYLE_2_V_STYLE_2_START_DIST
hornSound = BROKEN_HORN
openSound = VEHICLES_EXTRAS_VAN_OPEN
closeSound = VAN_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_VAN_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_VAN_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_ALBANY
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_LIMO
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 4.0
floatAsInt_126 = 12.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 1
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3